Platforming

After the study week, the first game brief was a 2.5D platforming side-scroller with intentions of adding some kind of multiplayer support. Using a skeleton asset downloaded from the Unity asset store, we created a script that gave the skeleton basic movement (forwards, backwards, jumping and attacking)  and then matched them with the corresponding animations that came with the asset.

We also used the animation window in Unity to create a simple animation, namely the back and forwards movement of a rectangular platform. Using the animation window is something I have never done and as I’ve said  multiple times, I enjoy learning new things and I look forward to using this for something in the future.

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